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Mostrando entradas de agosto, 2018

Who Needs an Architect?

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I n this post, I will discuss the article: "Who needs an architect? " , written by Martin Fowler. In the last entry we defined the software architecture as a high-level design, the IEEE definition also defines architecture as “the highest level concept of a system in its environment. The architecture of a software system is its organization or structure of significant components interacting through interfaces".  It seems that Martin Fowler and many other people do not agree with his definition, like Ralph Johnson, who tells us there's no highest level concept of a system. The best definition they propose is the following:“In most successful software projects, the expert developers working on that project have a shared understanding of the system design. This shared understanding is called ‘ architecture. ’ This understanding includes how the system is divided into components and how the components interact through interfaces.” Sounds better to me, because

Software Architecture

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I n this post, I will discuss chapter 14: "Software Architecture: Laying the Foundations of Software Design" from the book "Code Craft: The Practice of Writing Excellent Code." , written by Pete Goodliffe. Although the software is not made of bricks, software architects, like building designers, have to take much into consideration before building something, in order to cover each and every one of the requested requirements (This is key!). Software architecture is a high-level design. "Is our first chance to map the problem domain to a solution domain. " To develop software, you need a detailed plan with all the important features included and its fundamental behavioral characte ristics. It should be a general description of the system, the details must be hidden for the moment.  I had not taken it so seriously that architecture is the single biggest influence on the design and future growth of a software system, i t is very necessary to do

Moon Machines

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Take the man to the moon and bring him back safe and sound. It sounded like an impossible and crazy mission. Many people had to work hard to make this dream possible, encountering many problems and challenges on their way. Creating a system (navigation computer) to guide the rocket to the moon was not an easy task, the MIT was in charge of carrying out this important project. In this institution, there were brilliant minds, great research and important technological advances, which would be the basis or guide to create the navigation system for the rocket. Something that I found very interesting and of great importance and that also relates to some of the basic concepts that we reviewed in the first class of the subject was that, each material and component of the gyroscope and the digital computer for the control and handling of the navigation system, had to be carefully prepared and assembled to obtain a final product with the highest quality and precision, a small err

About Me

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Hi! My name is Gabriela Silva, I'm 22 years old and I'm a ISC student. What do I expect from the S/W Desing and Arquitecture?   I'm excited to learn new and different things, it's the first time I work with Ruby, so I hope to learn a lot about this language. I am also excited to discover and develop methods and ways, to solve problems and to design and develop software.   About me! - Hobbies and personal interests I spend a lot of time listening to music, I just can not live without it. One of my favorite hobbies is reading, so I'm happy because we are going to read a good novel in the course. I also love baking, whenever I have the opportunity, I do it. And of course, I love watching movies and TV series. Things I recently enjoyed  Books:   Wuthering Heights: Emily Brontë's novel. A very good compilation of short stories written by Hans Christian Andersen. Music:  The Smiths: I really love th